Calore Games
KEEP THE LIGHT. BRING THEM HOME.

The Lightkeepers

You are the Head Lightkeeper. Direct Harris and Doyle through an eight-hour watch, balancing the lighthouse’s needs with the calls of vessels trying to reach safe harbor.

For iPhone and iPad

Coming SoonTurn-based strategy
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Inside the game

What playing looks like

The radio shapes the decision: Meridian needs a tow, Sandpiper needs the light and Resolute can expand the next rescue.

The Lightkeepers gameplay showing a tow request, a request for the light and a vessel carrying an extra rescue crew, alongside the lighthouse gauges and Keeper assignments

Two keepers. Four tasks.

Generate power, repair the lighthouse, run the light or launch a rescue.

Listen to the radio

Respond to distress calls, equipment problems and vessels carrying useful help.

Six assignments, different nights

Replay variations change the situations. Later watches bring more competing demands.

How you play

Read This Hour and the radio, assign each keeper a task, then advance the hour. Keep the lighthouse standing while bringing as many vessels home as possible. At dawn, hear from the Harbormaster.

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